Input:

Frequency Sonogram 3D Sonogram Waveform
Effect:   Effect Mix:   Mono input:
A basic digital delay.
Delay time:
Regen:
A convolution-based "hall" reverb, using a generated impulse file.
A waveshaper, used to do distortion. Note this will become more high-quality in the future, as we improve the antialiasing in waveshapers.
Drive:
This effect pairs a low-pass and a high-pass filter to "telephonize" a sound - removing the high and low frequencies.
This effect chops up the sound by using a low-frequency oscillator (LFO) to control the gain.
LFO type:
LFO speed:
LFO depth:
A basic (monophonic) chorus effect.
Chorus speed:
Chorus delay:
Chorus depth:
A basic (monophonic) flanging effect.
Flanger speed:
Flanger delay:
Flanger depth:
Flanger feedback:
A ring modulator.
Ringmod freq:
A stereo chorus effect.
Chorus speed:
Chorus delay:
Chorus depth:
A stereo flanging effect.
Flanger speed:
Flanger delay:
Flanger depth:
Flanger feedback:
A pitch-shifting effect, using sample-accurate delay ramping. Defaults to one octave down.
Pitch-shift:
A delay with a basic chorus effect.
Delay time:
Regen:
Chorus speed:
Chorus delay:
Chorus depth:
A ping-pong delay - bounces stereo channels. Most noticeable with mono signal.
An LFO-controlled low-pass filter.
LFO type:
LFO speed:
LFO depth: Filter Q:
An envelope follower. Just for testing.
An autowah effect.
Envelope follower filter frequency:
Filter depth (log):
Filter Q:
A cheaply-implemented noise gate. Due to how it's implemented, it WILL have chattering problems.
Envelope follower filter frequency:
Floor:
Octave-down + wah + ping-pong.
Wah + distortion + stereo chorus.
Vibrato.
Vibrato speed:
Vibrato delay:
Vibrato depth:
Bitcrusher effect.
Bit depth:
Frequency stepping:
Apollo Quindar tone effect.
Noise floor:
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